The Glitch Soundtrack

Blog

Sept. 29

Hello fellow Glitchens! Two exciting pieces of news: 

1) Both Kukubee and I are planning on shipping the Soundtrack and Book so that they will be arriving in time to commemorate the 2nd anniversary of Glitch closing down (early December)! There have been delays in the mastering process so it puts me on a fairly relaxed and realistic schedule to consolidate all of the perks and organized shipping.

2) I am planning on going ahead with a release party and live performance of the music in Toronto for all of you that can make it. We will also be doing our best to make a live stream available for the rest of you! I’m hoping some of you will use it as an opportunity to gather in other cities.I was thinking the anniversary of Glitch closing down would be the perfect time, but I’ve been told more than once that December is a terrible time to be planning events. I’m aiming for the weekend of January 24/25. 

Now, some housekeeping: 

Please review the feats poster, and make sure we spelled your name properly etc. Let us know of any mistakes at glitchsoundtrack@gmail.com by Oct 14 (two weeks). 

Note: We weren’t able to accommodate people who wanted more than one name on the poster due to space restrictions. We tried but it just made everything look suuper crappy! Where both real and avatar names were requested, we defaulted to your avatar name. If you prefer your real name in these cases, let us know — but just pick one! If your requested name is too long we’ll have to bump down the font size and it will be illegible. Ok!

[Click for Large Version]

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The next update we will double checking with you all on Tshirt sizes and confirming shipping addresses. I should also have the actual date of the Glitch Soundtrack release party!

August 6

I’ve been putting off an update, cause the next thing I wanted to tell you was that I was ready to ship. That’s not the case, but it’s been a while since the last update. I can tell you that I’m really on the home stretch!! Feels surreal!

My family took off for a vacation without me, so I’m totally in gear to wrap this up! Today I’ve been working on the final order of the songs on Soundscapes so that Kukubee can start with the layout for the album art so that it’s ready to go by the time the music gets shipped off to be mastered. I’ve been listening to the music on my phone, in the kitchen, in the car and have been making final adjustments to the songs and getting feedback from others. 

I was hoping to be shipping by early September, but the two mastering guys I have been considering are booked up till then. So, I hope to pin one of them down for the beginning of September, or if I’m lucky — just before then. The printing process takes 8-10 days by which time everything else (T-shirts, music blocks, and prints) should be ready to ship!

I wonder how many of you are in the Toronto area… It would be great fun to have a release party and get a bunch of the musicians that played on the recordings to perform it live. 

I spent a day in Mark’s shop recently The carving process for the musicblocks ended up being a lot more involved than he had imagined, but they’re all carved out, sanded and stained. Now he’s begun production on the brass knobs. I plan on doing a marathon hole punching session while the Album is being printed, so that everything is ready to go at the same time. image

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Finally, I’m super proud to announce that the game Kukubee has been working so hard on for the past year — Road Not Taken — was released yesterday on Steam and PS4. He did all the art and animation and I got to pitch in by doing sounds and music. Check out the launch trailer: 

June 20

A couple more tracks to preview: 

May 30

Here are a couple more arrangements for you to listen to!

I’ve reached a milestone in the project by having arrangements for all the of the tracks that will appear on Soundscapes of Ur (IX is still way to long but I’m almost there!).The rest is fairly straightforward with not as much decision making involved: final polish, merch, ordering, mastering, packaging and tada!  

I’m about to head to Alberta to celebrate my father’s 80th birthday and to give my partner Colleen a break from our kids for two weeks. I won’t be doing much, but I will have a chance here and there. I’ll post some more music while I’m out there. When I get back, I have a date with Mark Kett to do a last push on the Music Blocks. 

There is an end in sight! Hope you’ve had a wonderful spring, and as always, thank you for your patience. 

April 16

The first ambient music I made for Glitch was for Groddle Island. I’ve been saving it for last, but I was struggling with a couple of the other tunes, so I finally switched to what many glitchlings referred to as the “frantic banjo” music. Indeed, there is a lot going on here! My roots are in folk music, so I didn’t have much background making ambient tracks. This was one of my first stabs. I think, though, by the end of my three years working with Glitch I had a better grip on spacing things out and using tempo to do that. 

For the longest time the Groddle music was the default music that played for new hubs if there wasn’t new music already made. I often didn’t find out about new hubs until they were already in, so everybody heard this music a lot.

The Groddle Forest made me think of the forest in the Appalachian Mountains in West Virginia where an annual fiddle festival is held. It’s not a festival based around performances, but of people playing music together. The music is Appalachian and it can be trance-like. It’s is common to zone out on a tune for 20 minutes straight!

The inspiration for the Groddle music came from the experience of walking around in the forest and listening to an orchestra of loud insects blend in with the different jams echoing through the trees and mountains into the wee hours of the morn. If you were moving around the blend was constantly changing but almost always harmonious. 

This was the basic template for the music of Ur: painting an aural landscape. 

It’s amazing how organic and lifelike old analogue synthesizers can sound. I spent an afternoon with my friend Chris Stringer recording him fooling around on an old Arp Synth of his. You can hear that animal/insect-like sounds throughout the track. 

I try to include instruments that can’t be replicated by midi or samples as much as possible. Pedal steel is one of them. I recruited arguably one of Canada’s most respected players to play on this track: Burke Carroll

Enjoy!

March 31

My apologies for not giving you an update last month! It’s hard to believe it’s approaching a year since I thought I would have this project done. Aaaaaghghgh!!! I’ve got the bulk of the work done for Spry Fox’s “Road Not Taken” so I’m going back into high gear on the Soundtrack.The good news is that I’ve also turned down a couple projects this month so that I can really focus on this (wuuut?!!). It’s so hard for me to say no to things, but I’m learning! (oh so slowly..) Just wish I had that sense a year ago!

I feel like I’ve made it through my biggest hurdle which has been the ambient tracks: distilling all these short two minute sections into coherent songs. IX and Kajuu have been so hard because there’s soooo much material them. I can’t wait till I’m just punching holes for the music box strips!

Here’s a taste of what I always called Kajuu music. This includes less than half the music I made for those hubs like Kajuu, Andra and Salatu, but flows so well together that I might have to make a different song — perhaps for the “out-takes”.

Some background on this track: It happens to be in 5/4 and is part of the lore that I was trying to build around the music of Glitch. The music from the Ancestral Lands and the Ancient Caves to the North East was written in 11/8 (just like the trailer), which makes sense since this is where the music of Ur originated (don’t you know?), and the easiest way to count in 11 is 5+6 or visa versa.

Soooo even though the hubs that surrounded the Ancestral Lands maintained some elements of the ancient music, it was diluted somewhat: whereas the coastal highlands gravitated towards the six feel, the rocky outcrops to the southeast gravitated towards the five. Some nerdery for you!

I wanted the music of Ur to feel like it was it was the folk music of the land much in the same way that traditional music exists in our own world.

P.S. Are you keen and want to have some input on one of the tracks!? Download these sections from the IX music and put them in a playlist. Listen to them, mark down the sections that you love the most, and then let me know! glitchsountrack@gmail.com

I’ll have another update for you in a couple of weeks!

 

Dream Theme Sheet Music - composed by Danny Simmons - from Glitch™ the Game

Any sheet readers out there?

craftybot:

I love listening to music from Glitch while I’m working on its sequel, Children of Ur. I thought I’d make a transcription for one of the songs from the game and share it with all you musicians out there.


Dream Theme, for reference - https://soundcloud.com/montgomery-labs/dream-theme

Anybody looking for sheet music from other Glitch songs?

Jan. 31

Hello Most-Patient-Supporters. As many of you know I’ve been side-tracked, working on a new project with Glitch’s head artist Kukubee. I couldn’t pass up another opportunity to work with him! It’s a game by Spry Fox  called Road Not Taken that will be released on Playstation and Steam. Sony recently published a post that I wrote about making the audio for that game on their blog. I’m close to wrapping that project up and have vowed not to take on another project until your perks have been shipped!

I’m still enjoying going through all of the music that was created for Glitch. The biggest challenge has been going through the ambient music that will appear on the Soundscapes album. Now that I’ve got a pretty good grip on most of those tracks, it’s a pleasure to turn to some of the more succinct tracks that will appear on the Variations portion of the Soundtrack. Here’s a peak at some of those (these embeds might not work on your mobile device):

One of the most fun things about making the music for Glitch was getting to work with all of these great musicians you hear on Rainbow Run and Game of Crowns. I’ll take the time to tell you all about them in a future post. 

Enjoy!

Dec. 24

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I think the last hubs that were created before the announcement of Glitch’s imminent shut-down might have been Nottis and Drifa. It wasn’t on purpose, but it seems like the music that was made for those snow covered lands was foreshadowing it. 

I thought this would be a good tune to send out to you all during all of these celebrations that seem to cluster around the Winter Solstice. Fitting music to be working on during the big ice storm we had in the Toronto area as well. Put it on as background music as you enjoy family, friends or quality alone time. 

Best wishes to you all. Merry Glitchmas.

December 9 

Hello Glitch Soundtrack supporters!  Glitch is very much on our minds on this anniversary of Glitch shutting down for good.  It’s been too long since my last update. You know when you want to write somebody a letter, but you want to sit down and take the proper time to do it, so you put it off, and then the longer you put it off, the more important it seems that it should a good one, so you put it off even more… Yeah..

It’s also been a year since the Soundtrack campaign was successfully funded, and I did not imagine it taking this long! Thank you so much for your patience!  Every day that goes by with this unfinished project weighs on me. Projects with hard deadlines have been hogging my attention (dammit!), but progress is being made!

It is still a joy to going through the ambient music and solving the puzzle of making succinct songs out of long meandering sections. Check out the music blocks in progress!


In honour of this anniversary I thought I could give you an inside look into the making of the “11 Giants” song that I made for the 2010 Glitch teaser.

Thanks again for your patience and I promise to make the updates more regular. Hopefully I won’t have to do to many more before I finish!