Hi Glitch Soundtrack supporters! I had to step away from the project in August, but am back at it. Like Kukubee, I’m hoping to goodness I can wrap this up this year!
Listening through the tracks that I’ve put up on soundcloud and the ones I’ve been working on, I’m getting a sense of how I’d like the Soundscapes of Ur album to take shape. I think with a couple of exceptions the songs will weave together nicely without even stopping so that it really feels like you are taking a walk through Ur. I see now that I would like to add track markers to break down some of the longer themes so that you don’t have to wait 10 minutes to get to your favourite part.
By the way, look who showed up at one of my Toronto gigs with a very special present!! Thanks Sophie! (aka Voluptua Sneezelips)
Here are a couple arrangements for all of you that spent a lot of time mining in Ur:
Both of them are from caves, but the one I titled Ancient Caves come from the hubs Callopee, Pollokoo and Massadoe in the East. Do you think that’s a suitable title, or should it be called Ancestral Caves or what? Let me know what you think at firstname.lastname@example.org.
Like the Ancestral Lands, this theme is also has the Giants’ primordial 11 beats per measure. It may be a common division in Ur, but not in our world! A local tabla player, Ravi Naimpally, is featured on this track. I shyly told him that it was a bit strange because it was 11/8 but he barely flinched and was in and out of the studio in less than an hour, leaving way more material than I could use!
The other weird instrument you hear on that track is a banjocello which is like a normal five string banjo tuned down an octave.
I’m excited to be re-united with Brent (Kukubee) on Spry Fox’s new game Road Not taken. Here’s a teaser for it:
You can read about it here!
Still plugging away. I had to tear my basement studio apart after the big storm in Toronto last week — got a bit damp! So this is where I’ve been working lately. It’s not too bad!
Here is a peek at the Firebogs music so far. It’s been really challenging to get all the pieces together to flow as one coherent piece. I think it’s coming together nicely though!
O god! I think I made a breakthrough with the Firebogs music!
Today, somebody was asking about the first trailer we did for Glitch. Took us a while to find it - but here it is! ”Coming Fall 2010” looool!
Lillian Lai made this .gif when all of us at Tiny Speck were brainstorming on social media campaigns for Glitch. Rainbow Run seemed an obvious choice for music so I made this version. We’ve never put the two together until now though! Check out more of Lillian’s great art!
Hope you all got your “Glitch Ringtones, Alerts & Sound Effects” package! They all went out this evening! Woot!!
For those of you who are not members of the “Ur - What Remains” facebook page, Sophia Rosalind (aka Voluptua Sneezlelips) has very generously offered to share her account of her studio tour as the sole subscriber to the “Heroes” perk in the indiegogo campaign. Here is the very detailed story of her afternoon with her guest Tenebrae and myself, including answers to questions she fielded for other Glitch alumni:
(p.s. If after reading this you find yourself wondering… The answer is yes, I am very sorry for eating Tenebrae’s taco).
Agh! I let April slip by without an update!
Last weekend I had my afternoon lunch and studio tour with Voluptua Sneezelips, who brought along Tenebrae as a guest. I feel like I’m in my own little world working on this stuff, so being able to show it to people who are familiar with the world it emerged from was revitalizing and gave me a new lease on the project!
We had about five hours of fun geeking out about everything that went into making the sounds and music. If you are part of the “Ur-What Remains” facebook group, you can check out the great detail Voluptua went into documenting the afternoon with pics and answering questions from other players.
The Soundtrack is coming along slowly but surely. Although I’ve taken on some other projects, it remains my main pre-occupation and finishing it means a whole lot to me, especially considering the overwhelming support I’ve received. I’m going to do my best to get out of my basement studio this summer, so I’m eager to wrap things up by then.
Last week I had a breakthrough in terms of combining all the files from the broken up tracks for the different regions. I went and visited a pro who specializes in breaking down tracks for big artists to use in their live sets and he ran me through a process that will help me streamline things.
Mauk and I are putting the final touches on the little SFX/video feature for the Ringtone package. I’m currently looking for a way to deliver it where I won’t get shut down when 800+ people start downloading it. It seems most services including dropbox have prohibitive bandwidth limits.
Here are a couple more rough mixes/arrangements to chew on:
I won’t wait so long for the next update, I promise!